These assets are saved on the stockpile and player can decide to either offer or utilize them for barrier purposes. Other than ranches there are different assets, for example, press mineral, quarry (for stone), and bogs (for oil). The shade of the player’s units have additionally been changed from blue to red to coordinate the shades of the Knights Templar. The amusement includes new AI rivals (the number contingent upon the rendition of the diversion) and a few new Arabian units available from a soldier of fortune post. As a result, homesteads must be based on desert spring grass, which prompts to contention among players for constrained farmland and assets. The gameplay is like the first Stronghold, the significant distinction being that the amusement is set in the Middle East.
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